include('shared.lua')

language.Add("weapon_immolator", "Immolator")

SWEP.PrintName = "Immolator"
SWEP.Slot = 5
SWEP.SlotPos = 4
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = true
SWEP.ViewModelFOV = 64
SWEP.ViewModelFlip = false

SWEP.WepSelectIcon = surface.GetTextureID("HUD/swepicons/weapon_immolator") 
SWEP.BounceWeaponIcon = false 